Publish, share, export
Getting a finished game in front of people — privately to a few, publicly to the gallery, or out of Gamentic entirely as a file you own.
Who can see a game
A game has one visibility setting, plus a list of people invited individually.
| Visibility | Who can play it |
|---|---|
| Private | You, your team if it belongs to one, and anyone you invited by email. |
| Awaiting review | Same as private. You have submitted it to the gallery and a moderator has not decided yet. |
| Public | Anyone, and it is listed in Explore. |
Individual invitations are set in the Share dialog and come in two levels: play-only, or full edit access. Someone with play-only access who opens an editor link is redirected to the play page.
Publishing to Explore
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Give it a cover and a genre
The cover is the gallery card. One is generated automatically, and you can regenerate it or upload your own. The genre decides where it is filed.
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Submit it
The publish button opens a real browser, loads your game and interaction-tests it. This takes about 15 seconds. A game that does not actually run is bounced back to you rather than published.
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Wait for review
The status becomes awaiting review. Every game entering the public gallery passes a moderation queue.
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It goes live
Once approved, it appears in Explore with play counts, star ratings, likes, saves and comments.
Explore sorts by hottest, newest, highest rated, most liked and most saved, and filters by genre — platformer, shooter, puzzle, racing, arcade, strategy, RPG, horror, story and other. Which genre you pick genuinely affects how many people find it.
Age ratings and mature content
Every game carries an age rating, from everyone through to mature. The rating governs where the game can appear, who can play it and whether it can be remixed.
Mature games are hidden by default. Seeing, playing or remixing them requires an adult account that has explicitly switched on Allow mature content in account settings — it is off until you turn it on, and logged-out visitors never see mature content at all.
Remixing
If you allow it, other people can copy your public game into their own library and build on it. The reverse is true too: anything in Explore marked as remixable is a starting point for you.
- Full lineage is preserved and shown — a remix always credits what it came from.
- The remix tree is visible on the game, including branches that were later deleted.
- Remixing is a toggle per game in the Share dialog. Turning it off does not affect existing remixes.
Game jams
Jams are timed competitions run by the platform, with entry, a leaderboard of submissions and prizes. A jam entry is an ordinary game — you build it the same way and submit it to the jam.
Exporting
Export in the Editor toolbar downloads the game. It runs offline, anywhere, with no dependency on Gamentic — there is no proprietary project format and no runtime that phones home.
Exporting is part of the paid plans. On Free, pressing Export opens the plans page instead; the plans table shows which plans include it.
The export carries the whole package:
game.html the shell: config, assets, script tags
src/**.js the game code, one file per character / scene / system
media/** every image, sound and model, as real files
That is the same layout the game has on the platform, so an exported game can be uploaded to itch.io, Newgrounds or your own hosting as-is.
Export before you experiment. Version history covers you inside Gamentic, but an export is a copy that exists whatever happens to your account, your plan or the platform.
Embedding on your own site
A public game can be framed on another site today using its play URL directly. There is no copy-the-embed-code button yet, and plays through an embed do not currently count toward the game's play statistics or link back to your profile.
Your creator profile
Every account has a public profile at gamentic.net/u/<handle> — handle, bio,
avatar, banner and published games. Other creators can follow you, and players can like, save and
comment on your games. Notifications collect the results.
Deleting
Deleted games go to a recycle bin and stay recoverable for 30 days. Publishing, remix permission and share invitations can all be revoked at any time; existing remixes are separate games and remain with their creators.