Quick start: connect your AI
Gamentic is an MCP server. Point your assistant at one URL with one key, and it gains 66 tools for writing, illustrating, scoring, testing and publishing HTML5 games — while you keep your own model and your own context window.
The two values you need
| Setting | Value |
|---|---|
| Endpoint | https://mcp.gamentic.net/mcp — MCP Streamable HTTP |
| Auth header | Authorization: Bearer gi_… |
Authentication is a bearer token, not OAuth. Your client must let you set a request
header. A client that only supports OAuth-discovered connectors cannot authenticate here, and
every call will come back 401.
1. Create an MCP key
-
Sign in
Go to gamentic.net/account. If you do not have an account yet, create one — the Free plan comes with free credits every 30 days.
-
Open MCP Keys
In the account sidebar, choose MCP Keys, then + New key.
-
Name it after the client
Use one key per AI client —
claude-desktop-laptop,codex-work. Then you can see which machine is generating, and revoke just that one if you need to. -
Copy it now
The key starts with
gi_. The table only ever shows a truncated form afterwards, so paste it into your client's config before you leave the page.
A key spends your credits. Anything an AI generates while holding it is billed to your wallet. Treat it like a payment credential: never commit it to a public repository, and revoke it from the same page the moment you suspect it has leaked.
2. Add the server to your client
Claude Code
One command:
claude mcp add --transport http gamentic https://mcp.gamentic.net/mcp \
--header "Authorization: Bearer gi_your_key_here"
Or check it in per project by writing .mcp.json at the repository root, which is
useful when a whole team should get the same tools:
{
"mcpServers": {
"gamentic": {
"type": "http",
"url": "https://mcp.gamentic.net/mcp",
"headers": {
"Authorization": "Bearer gi_your_key_here"
}
}
}
}
A committed .mcp.json puts your key in version control. Either add it to
.gitignore, or have each person add the server with the CLI command above instead.
Claude Desktop
Open Settings → Connectors → Add custom connector and give it the endpoint
above. Set the Authorization header to Bearer gi_… in the connector's
advanced settings. If your build of Claude Desktop does not offer a header field, use Claude Code
or another header-capable client instead — there is no OAuth fallback.
Any other MCP client
Cursor, Windsurf, Codex, Zed and most others accept the same shape: a remote server of type
http (sometimes called streamable-http), a URL, and a headers map. Check your
client's own MCP documentation for where its config file lives, then use the values from the table
at the top of this page.
3. Check that it worked
Start a fresh conversation and ask for something read-only:
List my Gamentic games.
Your assistant should call list_games and come back with your library — an empty
list is a pass too, if the account is new. If instead you see an authentication error, work through
these in order:
| Symptom | Cause |
|---|---|
401, or a prompt to authenticate | The header is missing or malformed. It must read exactly Bearer gi_… — with the space, and with the gi_ prefix kept. |
| “MCP key required” | The server saw no usable key at all. Check the header name is Authorization. |
| No Gamentic tools offered | The client has not reloaded its config. Restart it, then confirm the server shows as connected in its MCP panel. |
| Tools appear, then stop mid-task | Normal reconnection. A server restart invalidates the session and clients re-initialize transparently; if it persists, restart the client. |
4. Fit your agent's modules
Before your first build, open gamentic.net/start. This is the Agent Lab: eleven modules you wire in or cut out, which change the instructions every connected AI receives. It takes effect immediately — the next build follows the new loadout.
| Module | Wire it in when… |
|---|---|
| New game questionnaire | You want a genre-aware form instead of being asked questions one at a time in chat. |
| Auto-feed gameplay templates | You want proven blueprints for known genres rather than mechanics invented from scratch. Leave this on. |
| Budget mode | You want to state a budget up front and be told what it buys before anything is spent. |
| Loop engineer | You want the agent to keep iterating toward a genuinely shippable game. Pair it with Budget mode. |
| Self-test before delivery | Always. The agent runs a playtest checklist before claiming it is done. |
| Self-learning | You want each build to record what it learned so later builds start better. |
| Unstable connection mode | Your connection drops. Games upload in resumable chunks instead of one long call. |
| Character design first | You want to approve concept art before any game code is written. |
| Image engine | You want sprites, backgrounds, CGs and covers. Off means no image generation at all. |
| 3D model generation | You are building in 3D. Requires the Pro plan. |
| Audio | You want sound effects, music and voice. Off means a silent game. |
5. Build something
Make me a bubble shooter. Cute pastel art, about 3000 credits of budget.
Tell me the plan before you spend anything.
A well-behaved run then goes roughly like this:
-
It reads the rules first
get_conventionandget_skillreturn the marker convention, the balance guidance and — for a known genre — a gameplay blueprint taken from a real shipped game. This is free and it is what stops the AI guessing at mechanics. -
It prices the work and asks
With Budget mode on, you see the scope and the subtotal before any credits move.
-
It builds shell-first
create_gamelands a smallgame.htmlshell, thenwrite_game_filefills in one file per character, scene and system. The real headless-browser test runs when the last file lands. -
It generates and wires the art
generate_asset,character_sprite,generate_sound,generate_music. The bytes go straight into your game; only names come back to the model. -
It hands you an editor link
https://gamentic.net/edit/<id>. From here the tuning is yours — see The Editor.
Your model tokens are not billed by Gamentic. You already pay your own provider for those. Gamentic credits pay only for generation on the platform, so a 3,000-credit budget converts almost entirely into art and audio — there is no thinking overhead to hold money back for.