Quick start: connect your AI

Gamentic is an MCP server. Point your assistant at one URL with one key, and it gains 66 tools for writing, illustrating, scoring, testing and publishing HTML5 games — while you keep your own model and your own context window.

The two values you need

SettingValue
Endpointhttps://mcp.gamentic.net/mcp — MCP Streamable HTTP
Auth headerAuthorization: Bearer gi_…

Authentication is a bearer token, not OAuth. Your client must let you set a request header. A client that only supports OAuth-discovered connectors cannot authenticate here, and every call will come back 401.

1. Create an MCP key

  1. Sign in

    Go to gamentic.net/account. If you do not have an account yet, create one — the Free plan comes with free credits every 30 days.

  2. Open MCP Keys

    In the account sidebar, choose MCP Keys, then + New key.

  3. Name it after the client

    Use one key per AI client — claude-desktop-laptop, codex-work. Then you can see which machine is generating, and revoke just that one if you need to.

  4. Copy it now

    The key starts with gi_. The table only ever shows a truncated form afterwards, so paste it into your client's config before you leave the page.

A key spends your credits. Anything an AI generates while holding it is billed to your wallet. Treat it like a payment credential: never commit it to a public repository, and revoke it from the same page the moment you suspect it has leaked.

2. Add the server to your client

Claude Code

One command:

terminal
claude mcp add --transport http gamentic https://mcp.gamentic.net/mcp \
  --header "Authorization: Bearer gi_your_key_here"

Or check it in per project by writing .mcp.json at the repository root, which is useful when a whole team should get the same tools:

.mcp.json
{
  "mcpServers": {
    "gamentic": {
      "type": "http",
      "url": "https://mcp.gamentic.net/mcp",
      "headers": {
        "Authorization": "Bearer gi_your_key_here"
      }
    }
  }
}

A committed .mcp.json puts your key in version control. Either add it to .gitignore, or have each person add the server with the CLI command above instead.

Claude Desktop

Open Settings → Connectors → Add custom connector and give it the endpoint above. Set the Authorization header to Bearer gi_… in the connector's advanced settings. If your build of Claude Desktop does not offer a header field, use Claude Code or another header-capable client instead — there is no OAuth fallback.

Any other MCP client

Cursor, Windsurf, Codex, Zed and most others accept the same shape: a remote server of type http (sometimes called streamable-http), a URL, and a headers map. Check your client's own MCP documentation for where its config file lives, then use the values from the table at the top of this page.

3. Check that it worked

Start a fresh conversation and ask for something read-only:

prompt
List my Gamentic games.

Your assistant should call list_games and come back with your library — an empty list is a pass too, if the account is new. If instead you see an authentication error, work through these in order:

SymptomCause
401, or a prompt to authenticateThe header is missing or malformed. It must read exactly Bearer gi_… — with the space, and with the gi_ prefix kept.
“MCP key required”The server saw no usable key at all. Check the header name is Authorization.
No Gamentic tools offeredThe client has not reloaded its config. Restart it, then confirm the server shows as connected in its MCP panel.
Tools appear, then stop mid-taskNormal reconnection. A server restart invalidates the session and clients re-initialize transparently; if it persists, restart the client.

4. Fit your agent's modules

Before your first build, open gamentic.net/start. This is the Agent Lab: eleven modules you wire in or cut out, which change the instructions every connected AI receives. It takes effect immediately — the next build follows the new loadout.

ModuleWire it in when…
New game questionnaireYou want a genre-aware form instead of being asked questions one at a time in chat.
Auto-feed gameplay templatesYou want proven blueprints for known genres rather than mechanics invented from scratch. Leave this on.
Budget modeYou want to state a budget up front and be told what it buys before anything is spent.
Loop engineerYou want the agent to keep iterating toward a genuinely shippable game. Pair it with Budget mode.
Self-test before deliveryAlways. The agent runs a playtest checklist before claiming it is done.
Self-learningYou want each build to record what it learned so later builds start better.
Unstable connection modeYour connection drops. Games upload in resumable chunks instead of one long call.
Character design firstYou want to approve concept art before any game code is written.
Image engineYou want sprites, backgrounds, CGs and covers. Off means no image generation at all.
3D model generationYou are building in 3D. Requires the Pro plan.
AudioYou want sound effects, music and voice. Off means a silent game.

5. Build something

prompt
Make me a bubble shooter. Cute pastel art, about 3000 credits of budget.
Tell me the plan before you spend anything.

A well-behaved run then goes roughly like this:

  1. It reads the rules first

    get_convention and get_skill return the marker convention, the balance guidance and — for a known genre — a gameplay blueprint taken from a real shipped game. This is free and it is what stops the AI guessing at mechanics.

  2. It prices the work and asks

    With Budget mode on, you see the scope and the subtotal before any credits move.

  3. It builds shell-first

    create_game lands a small game.html shell, then write_game_file fills in one file per character, scene and system. The real headless-browser test runs when the last file lands.

  4. It generates and wires the art

    generate_asset, character_sprite, generate_sound, generate_music. The bytes go straight into your game; only names come back to the model.

  5. It hands you an editor link

    https://gamentic.net/edit/<id>. From here the tuning is yours — see The Editor.

Your model tokens are not billed by Gamentic. You already pay your own provider for those. Gamentic credits pay only for generation on the platform, so a 3,000-credit budget converts almost entirely into art and audio — there is no thinking overhead to hold money back for.

Next steps