The AI game studio

Describe a game.
Then make it fun.

Your AI writes it — art, music and all. You tune it, with sliders, in seconds.

No engine · no code · no lock-in

How it goes

One sentence in. A game you can actually change, out.

1

Say what you want

“A cat dodging falling toast, gets faster every round.” That is the whole brief — no engine, no project setup, no boilerplate.

2

It gets built, and played

Code, art, music, title and result screens. Then it is launched in a real browser and played before it ever reaches you.

3

You take over the feel

Open the Inspector. Every value the AI marked tunable is a slider, and every drag lands on the next frame — no reload, no credits.

Try it right here

This is the part that stays yours

A real game, running on this page. Drag anything.

Live
Inspector
Hero colour

The same panel you get on every game you make. No reload, no waiting, no credits.

Why it matters

Fun is not a prompting problem. It is a knob problem.

Everywhere else, “make it a bit faster” means going back to the chat, paying, and waiting — then doing it again because it overshot.

Here it is a two-second drag. Your credits go into art and sound instead.

What the AI gets to work with

Everything a game needs, generated

Art that stays on-model

The same character in new poses — not a new face every time.

Real animation

Idle, walk, attack. Plus cinematic CGs for the big moments.

A whole soundtrack

Music per game state, effects for everything, voice acting.

Live2D characters

Breathing, blinking, hair physics. From one portrait.

3D with skeletons

Text or image to model, then every action baked in.

A story engine

Branching dialogue, routes and saves — you just write the script.

No nasty surprises

It arrives finished, not “almost”

Every game is actually run in a real browser before you get it.

The AI checks its own art against the real pixels, not its own say-so.

Your assets can't be deleted by a later edit.

Every version is kept — roll back any time.

Title, pause and result screens are required, not optional.

Export one file that runs offline, forever, without us.

Getting started

Use our AI, or bring your own

The built-in agent

Type one sentence. Nothing to install.

Make a game

Your own AI, over MCP

Claude, Codex & friends get 60 tools. Keep your model — we never bill its thinking.

"url": "https://mcp.gamentic.net/mcp"

How to connect →

You bring the idea.

No credit card. Your games stay yours.